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Mini Olympics (Case Study)

13 May 2015

[cml_media_alt id ='5154']18. Mini Olympics - Case Study[/cml_media_alt]
On May 8, more than 70 people enthusiastically headed to Baia Rosie, Slanic Prahova. 3 days of teambuilding and super energy were waiting for them.

The objectives of the entire event were: the participants getting to know each other, but especially in person – most interacting only by email and phone, increasing team cohesion and, of course, the fun component for the 2-year anniversary of Credius in Romania.

On the morning of May 9, since the sunrise, the organizing team was preparing the ground for a day full of exciting activities packed in a digital component.

Go Team, Mini Olympics and Big Picture
With the help of the Go Team application, the participants had the opportunity to discover Slanic Prahova, but also to introduce them to the arena of the Olympic Games prepared by UNIVERSUM Events. Later, the Go Team missions helped them obtain the necessary materials to create the Big Picture.

7 teams, 7 workshops
Immediately after lunch, the teams headed to an area specially set up for the Mini Olympics activities. The activities were designed to fulfill the teambuilding objectives:

1. Team Align – the perfect warm-up for the activities that were to force the participants to communicate in a creative way using only non-verbal language.

2. Towers of Hanoi – the scale reconstruction of the famous game. In addition to the mission of the basic game, a new level of complexity was added by the fact that no participant could move an element of the construction by himself.

3. Adrenaline Rush – a crazy race in which the teams had to coordinate perfectly under the conditions of a very high execution speed.

4. Clock – the better the participants know each other and the company, the easier it was for them to create the cogwheel system. The whole system was solved both by trial and error and by thinking in perspective.

5. Da Vinci’s Bridge – starting from the history of the creation of this type of bridge, the participants solved the problems of the Middle Ages, and through parallel thinking and coordination of the whole team, they built the solution of da Vinci’s bridge.

6. Mined Land – energy, coordination and communication both within the team and between the other participating teams through which the entire group had to act as a unitary whole.

7. Ball Maze – by completing the maze in record time, each team proved their cohesion, perfect understanding and the courage to take calculated risks.

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